All Classes Functions Properties
rootactionstate.h
/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Nick Dedekind <nick.dedekind@canonical.com>
*/
#ifndef ROOTACTIONSTATE_H
#define ROOTACTIONSTATE_H
#include "unityindicatorsglobal.h"
#include <actionstateparser.h>
class UnityMenuModel;
class UNITYINDICATORS_EXPORT RootActionState : public ActionStateParser
{
Q_OBJECT
Q_PROPERTY(UnityMenuModel* menu READ menu WRITE setMenu NOTIFY menuChanged)
Q_PROPERTY(bool valid READ isValid NOTIFY validChanged)
Q_PROPERTY(QString title READ title NOTIFY titleChanged)
Q_PROPERTY(QString leftLabel READ leftLabel NOTIFY leftLabelChanged)
Q_PROPERTY(QString rightLabel READ rightLabel NOTIFY rightLabelChanged)
Q_PROPERTY(QStringList icons READ icons NOTIFY iconsChanged)
Q_PROPERTY(QString accessibleName READ accessibleName NOTIFY accessibleNameChanged)
Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged)
public:
RootActionState(QObject *parent = 0);
virtual ~RootActionState();
UnityMenuModel* menu() const;
void setMenu(UnityMenuModel* menu);
int index() const;
void setIndex(int index);
bool isValid() const;
QString title() const;
QString leftLabel() const;
QString rightLabel() const;
QStringList icons() const;
QString accessibleName() const;
bool isVisible() const;
// from ActionStateParser
virtual QVariant toQVariant(GVariant* state) const;
Q_SIGNALS:
void updated();
void menuChanged();
void indexChanged();
void validChanged();
void titleChanged();
void leftLabelChanged();
void rightLabelChanged();
void iconsChanged();
void accessibleNameChanged();
void visibleChanged();
private Q_SLOTS:
void onModelRowsAdded(const QModelIndex& parent, int start, int end);
void onModelRowsRemoved(const QModelIndex& parent, int start, int end);
void onModelDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector<int>&);
void reset();
private:
void updateActionState();
UnityMenuModel* m_menu;
QVariantMap m_cachedState;
};
#endif // ROOTACTIONSTATE_H