Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: NVIDIA CUDA Toolkit
Upstream-Contact: NVIDIA Corporation <linux-bugs@nvidia.com>
Source:
 https://developer.nvidia.com/cuda-downloads
Disclaimer:
 This package is not part of the GNU/Linux Debian distribution.  It is
 provided in the non-free archive area as a convenience to Debian users.
 The contents of this package cannot be distributed as part of the Debian
 distribution because the NVIDIA Software License covering it is not a free
 software license.  No modifications of the included binaries are
 permitted, and the binaries are not distributed with source code.

Files:
 amd64/*
 arm64/*
 ppc64el/*
Copyright: (C) 1993-2024 NVIDIA Corporation.  All rights reserved.
License: other-NVIDIA-CUDA-TOOLKIT-12.4.0
 End User License Agreement
 --------------------------
 .
 NVIDIA Software License Agreement and CUDA Supplement to
 Software License Agreement.
 .
 The CUDA Toolkit End User License Agreement applies to the
 NVIDIA CUDA Toolkit, the NVIDIA CUDA Samples, the NVIDIA
 Display Driver, NVIDIA Nsight tools (Visual Studio Edition),
 and the associated documentation on CUDA APIs, programming
 model and development tools. If you do not agree with the
 terms and conditions of the license agreement, then do not
 download or use the software.
 .
 Last updated: January 12, 2024.
 .
 .
 Preface
 -------
 .
 The Software License Agreement in Chapter 1 and the Supplement
 in Chapter 2 contain license terms and conditions that govern
 the use of NVIDIA toolkit. By accepting this agreement, you
 agree to comply with all the terms and conditions applicable
 to the product(s) included herein.
 .
 .
 NVIDIA Driver
 .
 .
 Description
 .
 This package contains the operating system driver and
 fundamental system software components for NVIDIA GPUs.
 .
 .
 NVIDIA CUDA Toolkit
 .
 .
 Description
 .
 The NVIDIA CUDA Toolkit provides command-line and graphical
 tools for building, debugging and optimizing the performance
 of applications accelerated by NVIDIA GPUs, runtime and math
 libraries, and documentation including programming guides,
 user manuals, and API references.
 .
 .
 Default Install Location of CUDA Toolkit
 .
 Windows platform:
 .
 %ProgramFiles%\NVIDIA GPU Computing Toolkit\CUDA\v#.#
 .
 Linux platform:
 .
 /usr/local/cuda-#.#
 .
 Mac platform:
 .
 /Developer/NVIDIA/CUDA-#.#
 .
 .
 NVIDIA CUDA Samples
 .
 .
 Description
 .
 CUDA Samples are now located in
 https://github.com/nvidia/cuda-samples, which includes
 instructions for obtaining, building, and running the samples.
 They are no longer included in the CUDA toolkit.
 .
 .
 NVIDIA Nsight Visual Studio Edition (Windows only)
 .
 .
 Description
 .
 NVIDIA Nsight Development Platform, Visual Studio Edition is a
 development environment integrated into Microsoft Visual
 Studio that provides tools for debugging, profiling, analyzing
 and optimizing your GPU computing and graphics applications.
 .
 .
 Default Install Location of Nsight Visual Studio Edition
 .
 Windows platform:
 .
 %ProgramFiles(x86)%\NVIDIA Corporation\Nsight Visual Studio Edition #.#
 .
 .
 1. License Agreement for NVIDIA Software Development Kits
 ---------------------------------------------------------
 .
 .
 Important Notice--Read before downloading, installing,
 copying or using the licensed software:
 -------------------------------------------------------
 .
 This license agreement, including exhibits attached
 ("Agreement") is a legal agreement between you and NVIDIA
 Corporation ("NVIDIA") and governs your use of a NVIDIA
 software development kit ("SDK").
 .
 Each SDK has its own set of software and materials, but here
 is a description of the types of items that may be included in
 a SDK: source code, header files, APIs, data sets and assets
 (examples include images, textures, models, scenes, videos,
 native API input/output files), binary software, sample code,
 libraries, utility programs, programming code and
 documentation.
 .
 This Agreement can be accepted only by an adult of legal age
 of majority in the country in which the SDK is used.
 .
 If you are entering into this Agreement on behalf of a company
 or other legal entity, you represent that you have the legal
 authority to bind the entity to this Agreement, in which case
 "you" will mean the entity you represent.
 .
 If you don't have the required age or authority to accept
 this Agreement, or if you don't accept all the terms and
 conditions of this Agreement, do not download, install or use
 the SDK.
 .
 You agree to use the SDK only for purposes that are permitted
 by (a) this Agreement, and (b) any applicable law, regulation
 or generally accepted practices or guidelines in the relevant
 jurisdictions.
 .
 .
 1.1. License
 .
 .
 1.1.1. License Grant
 .
 Subject to the terms of this Agreement, NVIDIA hereby grants
 you a non-exclusive, non-transferable license, without the
 right to sublicense (except as expressly provided in this
 Agreement) to:
 .
   1. Install and use the SDK,
 .
   2. Modify and create derivative works of sample source code
     delivered in the SDK, and
 .
   3. Distribute those portions of the SDK that are identified
     in this Agreement as distributable, as incorporated in
     object code format into a software application that meets
     the distribution requirements indicated in this Agreement.
 .
 .
 1.1.2. Distribution Requirements
 .
 These are the distribution requirements for you to exercise
 the distribution grant:
 .
   1. Your application must have material additional
     functionality, beyond the included portions of the SDK.
 .
   2. The distributable portions of the SDK shall only be
     accessed by your application.
 .
   3. The following notice shall be included in modifications
     and derivative works of sample source code distributed:
     "This software contains source code provided by NVIDIA
     Corporation."
 .
   4. Unless a developer tool is identified in this Agreement
     as distributable, it is delivered for your internal use
     only.
 .
   5. The terms under which you distribute your application
     must be consistent with the terms of this Agreement,
     including (without limitation) terms relating to the
     license grant and license restrictions and protection of
     NVIDIA's intellectual property rights. Additionally, you
     agree that you will protect the privacy, security and
     legal rights of your application users.
 .
   6. You agree to notify NVIDIA in writing of any known or
     suspected distribution or use of the SDK not in compliance
     with the requirements of this Agreement, and to enforce
     the terms of your agreements with respect to distributed
     SDK.
 .
 .
 1.1.3. Authorized Users
 .
 You may allow employees and contractors of your entity or of
 your subsidiary(ies) to access and use the SDK from your
 secure network to perform work on your behalf.
 .
 If you are an academic institution you may allow users
 enrolled or employed by the academic institution to access and
 use the SDK from your secure network.
 .
 You are responsible for the compliance with the terms of this
 Agreement by your authorized users. If you become aware that
 your authorized users didn't follow the terms of this
 Agreement, you agree to take reasonable steps to resolve the
 non-compliance and prevent new occurrences.
 .
 .
 1.1.4. Pre-Release SDK
 .
 The SDK versions identified as alpha, beta, preview or
 otherwise as pre-release, may not be fully functional, may
 contain errors or design flaws, and may have reduced or
 different security, privacy, accessibility, availability, and
 reliability standards relative to commercial versions of
 NVIDIA software and materials. Use of a pre-release SDK may
 result in unexpected results, loss of data, project delays or
 other unpredictable damage or loss.
 .
 You may use a pre-release SDK at your own risk, understanding
 that pre-release SDKs are not intended for use in production
 or business-critical systems.
 .
 NVIDIA may choose not to make available a commercial version
 of any pre-release SDK. NVIDIA may also choose to abandon
 development and terminate the availability of a pre-release
 SDK at any time without liability.
 .
 .
 1.1.5. Updates
 .
 NVIDIA may, at its option, make available patches, workarounds
 or other updates to this SDK. Unless the updates are provided
 with their separate governing terms, they are deemed part of
 the SDK licensed to you as provided in this Agreement. You
 agree that the form and content of the SDK that NVIDIA
 provides may change without prior notice to you. While NVIDIA
 generally maintains compatibility between versions, NVIDIA may
 in some cases make changes that introduce incompatibilities in
 future versions of the SDK.
 .
 .
 1.1.6. Components Under Other Licenses
 .
 The SDK may come bundled with, or otherwise include or be
 distributed with, NVIDIA or third-party components with
 separate legal notices or terms as may be described in
 proprietary notices accompanying the SDK. If and to the extent
 there is a conflict between the terms in this Agreement and
 the license terms associated with the component, the license
 terms associated with the components control only to the
 extent necessary to resolve the conflict.
 .
 Subject to the other terms of this Agreement, you may use the
 SDK to develop and test applications released under Open
 Source Initiative (OSI) approved open source software
 licenses.
 .
 .
 1.1.7. Reservation of Rights
 .
 NVIDIA reserves all rights, title, and interest in and to the
 SDK, not expressly granted to you under this Agreement.
 .
 .
 1.2. Limitations
 .
 The following license limitations apply to your use of the
 SDK:
 .
   1. You may not reverse engineer, decompile or disassemble,
     or remove copyright or other proprietary notices from any
     portion of the SDK or copies of the SDK.
 .
   2. Except as expressly provided in this Agreement, you may
     not copy, sell, rent, sublicense, transfer, distribute,
     modify, or create derivative works of any portion of the
     SDK. For clarity, you may not distribute or sublicense the
     SDK as a stand-alone product.
 .
   3. Unless you have an agreement with NVIDIA for this
     purpose, you may not indicate that an application created
     with the SDK is sponsored or endorsed by NVIDIA.
 .
   4. You may not bypass, disable, or circumvent any
     encryption, security, digital rights management or
     authentication mechanism in the SDK.
 .
   5. You may not use the SDK in any manner that would cause it
     to become subject to an open source software license. As
     examples, licenses that require as a condition of use,
     modification, and/or distribution that the SDK be:
 .
       a. Disclosed or distributed in source code form;
 .
       b. Licensed for the purpose of making derivative works;
         or
 .
       c. Redistributable at no charge.
 .
   6.  You acknowledge that the SDK as delivered is not tested
     or certified by NVIDIA for use in connection with the
     design, construction, maintenance, and/or operation of any
     system where the use or failure of such system could
     result in a situation that threatens the safety of human
     life or results in catastrophic damages (each, a "Critical
     Application"). Examples of Critical Applications include
     use in avionics, navigation, autonomous vehicle
     applications, ai solutions for automotive products,
     military, medical, life support or other life critical
     applications. NVIDIA shall not be liable to you or any
     third party, in whole or in part, for any claims or
     damages arising from such uses. You are solely responsible
     for ensuring that any product or service developed with
     the SDK as a whole includes sufficient features to comply
     with all applicable legal and regulatory standards and
     requirements.
 .
   7.  You agree to defend, indemnify and hold harmless NVIDIA
     and its affiliates, and their respective employees,
     contractors, agents, officers and directors, from and
     against any and all claims, damages, obligations, losses,
     liabilities, costs or debt, fines, restitutions and
     expenses (including but not limited to attorney's fees
     and costs incident to establishing the right of
     indemnification) arising out of or related to products or
     services that use the SDK in or for Critical Applications,
     and for use of the SDK outside of the scope of this
     Agreement or not in compliance with its terms.
 .
   8. You may not reverse engineer, decompile or disassemble
     any portion of the output generated using SDK elements for
     the purpose of translating such output artifacts to target
     a non-NVIDIA platform.
 .
 .
 1.3. Ownership
 .
   1.  NVIDIA or its licensors hold all rights, title and
     interest in and to the SDK and its modifications and
     derivative works, including their respective intellectual
     property rights, subject to your rights under Section
     1.3.2. This SDK may include software and materials from
     NVIDIA's licensors, and these licensors are intended
     third party beneficiaries that may enforce this Agreement
     with respect to their intellectual property rights.
 .
   2.  You hold all rights, title and interest in and to your
     applications and your derivative works of the sample
     source code delivered in the SDK, including their
     respective intellectual property rights, subject to
     NVIDIA's rights under Section 1.3.1.
 .
   3. You may, but don't have to, provide to NVIDIA
     suggestions, feature requests or other feedback regarding
     the SDK, including possible enhancements or modifications
     to the SDK. For any feedback that you voluntarily provide,
     you hereby grant NVIDIA and its affiliates a perpetual,
     non-exclusive, worldwide, irrevocable license to use,
     reproduce, modify, license, sublicense (through multiple
     tiers of sublicensees), and distribute (through multiple
     tiers of distributors) it without the payment of any
     royalties or fees to you. NVIDIA will use feedback at its
     choice. NVIDIA is constantly looking for ways to improve
     its products, so you may send feedback to NVIDIA through
     the developer portal at https://developer.nvidia.com.
 .
 .
 1.4. No Warranties
 .
 THE SDK IS PROVIDED BY NVIDIA "AS IS" AND "WITH ALL
 FAULTS." TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND
 ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND
 OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING,
 BUT NOT LIMITED TO, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
 FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THE
 ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO
 WARRANTY IS MADE ON THE BASIS OF TRADE USAGE, COURSE OF
 DEALING OR COURSE OF TRADE.
 .
 .
 1.5. Limitation of Liability
 .
 TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS
 AFFILIATES SHALL NOT BE LIABLE FOR ANY (I) SPECIAL, INCIDENTAL,
 PUNITIVE OR CONSEQUENTIAL DAMAGES, OR (II) DAMAGES FOR (A) ANY
 LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL,
 OR THE COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF
 OR IN CONNECTION WITH THIS AGREEMENT OR THE USE OR PERFORMANCE
 OF THE SDK, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED
 UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING
 NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR
 THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA'S AND ITS AFFILIATES
 TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS
 AGREEMENT EXCEED US$10.00. THE NATURE OF THE LIABILITY OR THE
 NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND THIS
 LIMIT.
 .
 These exclusions and limitations of liability shall apply
 regardless if NVIDIA or its affiliates have been advised of
 the possibility of such damages, and regardless of whether a
 remedy fails its essential purpose. These exclusions and
 limitations of liability form an essential basis of the
 bargain between the parties, and, absent any of these
 exclusions or limitations of liability, the provisions of this
 Agreement, including, without limitation, the economic terms,
 would be substantially different.
 .
 .
 1.6. Termination
 .
   1. This Agreement will continue to apply until terminated by
     either you or NVIDIA as described below.
 .
   2. If you want to terminate this Agreement, you may do so by
     stopping to use the SDK.
 .
   3. NVIDIA may, at any time, terminate this Agreement if:
 .
       a. (i) you fail to comply with any term of this
         Agreement and the non-compliance is not fixed within
         thirty (30) days following notice from NVIDIA (or
         immediately if you violate NVIDIA's intellectual
         property rights);
 .
       b. (ii) you commence or participate in any legal
         proceeding against NVIDIA with respect to the SDK; or
 .
       c. (iii) NVIDIA decides to no longer provide the SDK in
         a country or, in NVIDIA's sole discretion, the
         continued use of it is no longer commercially viable.
 .
   4. Upon any termination of this Agreement, you agree to
     promptly discontinue use of the SDK and destroy all copies
     in your possession or control. Your prior distributions in
     accordance with this Agreement are not affected by the
     termination of this Agreement. Upon written request, you
     will certify in writing that you have complied with your
     commitments under this section. Upon any termination of
     this Agreement all provisions survive except for the
     license grant provisions.
 .
 .
 1.7. General
 .
 If you wish to assign this Agreement or your rights and
 obligations, including by merger, consolidation, dissolution
 or operation of law, contact NVIDIA to ask for permission. Any
 attempted assignment not approved by NVIDIA in writing shall
 be void and of no effect. NVIDIA may assign, delegate or
 transfer this Agreement and its rights and obligations, and if
 to a non-affiliate you will be notified.
 .
 You agree to cooperate with NVIDIA and provide reasonably
 requested information to verify your compliance with this
 Agreement.
 .
 This Agreement will be governed in all respects by the laws of
 the United States and of the State of Delaware, without regard to the
 conflicts of laws principles. The United Nations Convention on
 Contracts for the International Sale of Goods is specifically
 disclaimed. You agree to all terms of this Agreement in the
 English language.
 .
 The state or federal courts residing in Santa Clara County,
 California shall have exclusive jurisdiction over any dispute
 or claim arising out of this Agreement. Notwithstanding this,
 you agree that NVIDIA shall still be allowed to apply for
 injunctive remedies or an equivalent type of urgent legal
 relief in any jurisdiction.
 .
 If any court of competent jurisdiction determines that any
 provision of this Agreement is illegal, invalid or
 unenforceable, such provision will be construed as limited to
 the extent necessary to be consistent with and fully
 enforceable under the law and the remaining provisions will
 remain in full force and effect. Unless otherwise specified,
 remedies are cumulative.
 .
 Each party acknowledges and agrees that the other is an
 independent contractor in the performance of this Agreement.
 .
 The SDK has been developed entirely at private expense and is
 "commercial items" consisting of "commercial computer
 software" and "commercial computer software
 documentation" provided with RESTRICTED RIGHTS. Use,
 duplication or disclosure by the U.S. Government or a U.S.
 Government subcontractor is subject to the restrictions in
 this Agreement pursuant to DFARS 227.7202-3(a) or as set forth
 in subparagraphs (c)(1) and (2) of the Commercial Computer
 Software - Restricted Rights clause at FAR 52.227-19, as
 applicable. Contractor/manufacturer is NVIDIA, 2788 San Tomas
 Expressway, Santa Clara, CA 95051.
 .
 The SDK is subject to United States export laws and
 regulations. You agree that you will not ship, transfer or
 export the SDK into any country, or use the SDK in any manner,
 prohibited by the United States Bureau of Industry and
 Security or economic sanctions regulations administered by the
 U.S. Department of Treasury's Office of Foreign Assets
 Control (OFAC), or any applicable export laws, restrictions or
 regulations. These laws include restrictions on destinations,
 end users and end use. By accepting this Agreement, you
 confirm that you are not located in a country currently
 embargoed by the U.S. or otherwise prohibited from receiving
 the SDK under U.S. law.
 .
 Any notice delivered by NVIDIA to you under this Agreement
 will be delivered via mail, email or fax. You agree that any
 notices that NVIDIA sends you electronically will satisfy any
 legal communication requirements. Please direct your legal
 notices or other correspondence to NVIDIA Corporation, 2788
 San Tomas Expressway, Santa Clara, California 95051, United
 States of America, Attention: Legal Department.
 .
 This Agreement and any exhibits incorporated into this
 Agreement constitute the entire agreement of the parties with
 respect to the subject matter of this Agreement and supersede
 all prior negotiations or documentation exchanged between the
 parties relating to this SDK license. Any additional and/or
 conflicting terms on documents issued by you are null, void,
 and invalid. Any amendment or waiver under this Agreement
 shall be in writing and signed by representatives of both
 parties.
 .
 .
 2. CUDA Toolkit Supplement to Software License Agreement for
 NVIDIA Software Development Kits
 ------------------------------------------------------------
 .
 The terms in this supplement govern your use of the NVIDIA
 CUDA Toolkit SDK under the terms of your license agreement
 ("Agreement") as modified by this supplement. Capitalized
 terms used but not defined below have the meaning assigned to
 them in the Agreement.
 .
 This supplement is an exhibit to the Agreement and is
 incorporated as an integral part of the Agreement. In the
 event of conflict between the terms in this supplement and the
 terms in the Agreement, the terms in this supplement govern.
 .
 .
 2.1. License Scope
 .
 The SDK is licensed for you to develop applications only for
 use in systems with NVIDIA GPUs.
 .
 .
 2.2. Distribution
 .
 The portions of the SDK that are distributable under the
 Agreement are listed in Attachment A.
 .
 .
 2.3. Operating Systems
 .
 Those portions of the SDK designed exclusively for use on the
 Linux or FreeBSD operating systems, or other operating systems
 derived from the source code to these operating systems, may
 be copied and redistributed for use in accordance with this
 Agreement, provided that the object code files are not
 modified in any way (except for unzipping of compressed
 files).
 .
 .
 2.4. Audio and Video Encoders and Decoders
 .
 You acknowledge and agree that it is your sole responsibility
 to obtain any additional third-party licenses required to
 make, have made, use, have used, sell, import, and offer for
 sale your products or services that include or incorporate any
 third-party software and content relating to audio and/or
 video encoders and decoders from, including but not limited
 to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A.,
 MPEG-LA, and Coding Technologies. NVIDIA does not grant to you
 under this Agreement any necessary patent or other rights with
 respect to any audio and/or video encoders and decoders.
 .
 .
 2.5. Licensing
 .
 If the distribution terms in this Agreement are not suitable
 for your organization, or for any questions regarding this
 Agreement, please contact NVIDIA at
 nvidia-compute-license-questions@nvidia.com.
 .
 .
 2.6. Attachment A
 .
 The following CUDA Toolkit files may be distributed with
 applications developed by you, including certain
 variations of these files that have version number or
 architecture specific information embedded in the file name -
 as an example only, for release version 9.0 of the 64-bit
 Windows software, the file cudart64_90.dll is redistributable.
 .
 Component
 .
 CUDA Runtime
 .
 Windows
 .
 cudart.dll, cudart_static.lib, cudadevrt.lib
 .
 Mac OSX
 .
 libcudart.dylib, libcudart_static.a, libcudadevrt.a
 .
 Linux
 .
 libcudart.so, libcudart_static.a, libcudadevrt.a
 .
 Android
 .
 libcudart.so, libcudart_static.a, libcudadevrt.a
 .
 Component
 .
 CUDA FFT Library
 .
 Windows
 .
 cufft.dll, cufftw.dll, cufft.lib, cufftw.lib
 .
 Mac OSX
 .
 libcufft.dylib, libcufft_static.a, libcufftw.dylib,
 libcufftw_static.a
 .
 Linux
 .
 libcufft.so, libcufft_static.a, libcufftw.so,
 libcufftw_static.a
 .
 Android
 .
 libcufft.so, libcufft_static.a, libcufftw.so,
 libcufftw_static.a
 .
 Component
 .
 CUDA BLAS Library
 .
 Windows
 .
 cublas.dll, cublasLt.dll
 .
 Mac OSX
 .
 libcublas.dylib, libcublasLt.dylib, libcublas_static.a,
 libcublasLt_static.a
 .
 Linux
 .
 libcublas.so, libcublasLt.so, libcublas_static.a,
 libcublasLt_static.a
 .
 Android
 .
 libcublas.so, libcublasLt.so, libcublas_static.a,
 libcublasLt_static.a
 .
 Component
 .
 NVIDIA "Drop-in" BLAS Library
 .
 Windows
 .
 nvblas.dll
 .
 Mac OSX
 .
 libnvblas.dylib
 .
 Linux
 .
 libnvblas.so
 .
 Component
 .
 CUDA Sparse Matrix Library
 .
 Windows
 .
 cusparse.dll, cusparse.lib
 .
 Mac OSX
 .
 libcusparse.dylib, libcusparse_static.a
 .
 Linux
 .
 libcusparse.so, libcusparse_static.a
 .
 Android
 .
 libcusparse.so, libcusparse_static.a
 .
 Component
 .
 CUDA Linear Solver Library
 .
 Windows
 .
 cusolver.dll, cusolver.lib
 .
 Mac OSX
 .
 libcusolver.dylib, libcusolver_static.a
 .
 Linux
 .
 libcusolver.so, libcusolver_static.a
 .
 Android
 .
 libcusolver.so, libcusolver_static.a
 .
 Component
 .
 CUDA Random Number Generation Library
 .
 Windows
 .
 curand.dll, curand.lib
 .
 Mac OSX
 .
 libcurand.dylib, libcurand_static.a
 .
 Linux
 .
 libcurand.so, libcurand_static.a
 .
 Android
 .
 libcurand.so, libcurand_static.a
 .
 Component
 .
 NVIDIA Performance Primitives Library
 .
 Windows
 .
 nppc.dll, nppc.lib, nppial.dll, nppial.lib, nppicc.dll,
 nppicc.lib, nppicom.dll, nppicom.lib, nppidei.dll,
 nppidei.lib, nppif.dll, nppif.lib, nppig.dll, nppig.lib,
 nppim.dll, nppim.lib, nppist.dll, nppist.lib, nppisu.dll,
 nppisu.lib, nppitc.dll, nppitc.lib, npps.dll, npps.lib
 .
 Mac OSX
 .
 libnppc.dylib, libnppc_static.a, libnppial.dylib,
 libnppial_static.a, libnppicc.dylib, libnppicc_static.a,
 libnppicom.dylib, libnppicom_static.a, libnppidei.dylib,
 libnppidei_static.a, libnppif.dylib, libnppif_static.a,
 libnppig.dylib, libnppig_static.a, libnppim.dylib,
 libnppisu_static.a, libnppitc.dylib, libnppitc_static.a,
 libnpps.dylib, libnpps_static.a
 .
 Linux
 .
 libnppc.so, libnppc_static.a, libnppial.so,
 libnppial_static.a, libnppicc.so, libnppicc_static.a,
 libnppicom.so, libnppicom_static.a, libnppidei.so,
 libnppidei_static.a, libnppif.so, libnppif_static.a
 libnppig.so, libnppig_static.a, libnppim.so,
 libnppim_static.a, libnppist.so, libnppist_static.a,
 libnppisu.so, libnppisu_static.a, libnppitc.so
 libnppitc_static.a, libnpps.so, libnpps_static.a
 .
 Android
 .
 libnppc.so, libnppc_static.a, libnppial.so,
 libnppial_static.a, libnppicc.so, libnppicc_static.a,
 libnppicom.so, libnppicom_static.a, libnppidei.so,
 libnppidei_static.a, libnppif.so, libnppif_static.a
 libnppig.so, libnppig_static.a, libnppim.so,
 libnppim_static.a, libnppist.so, libnppist_static.a,
 libnppisu.so, libnppisu_static.a, libnppitc.so
 libnppitc_static.a, libnpps.so, libnpps_static.a
 .
 Component
 .
 NVIDIA JPEG Library
 .
 Windows
 .
 nvjpeg.lib, nvjpeg.dll
 .
 Linux
 .
 libnvjpeg.so, libnvjpeg_static.a
 .
 Component
 .
 Internal common library required for statically linking to
 cuBLAS, cuSPARSE, cuFFT, cuRAND, nvJPEG and NPP
 .
 Mac OSX
 .
 libculibos.a
 .
 Linux
 .
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 In addition to the rights above, for parties that are
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 2.7. Attachment B
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 Additional Licensing Obligations
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 The following third party components included in the SOFTWARE
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     subject to the terms and conditions of GNU GPL v3:
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     This product includes copyrighted third-party software licensed
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     In addition, Licensee acknowledges the following notice:
     Thrust includes source code from the Boost Iterator,
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     Boost Software License - Version 1.0 - August 17th, 2003
     . . . .
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     ======================================================
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     ======================================================
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     ------------
     PCRE LICENCE
     ------------
     PCRE is a library of functions to support regular expressions whose syntax
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     Release 8 of PCRE is distributed under the terms of the "BSD" licence, as
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     both optional features that can be omitted when the library is built.
 .
     THE BASIC LIBRARY FUNCTIONS
     ---------------------------
     Written by:       Philip Hazel
     Email local part: ph10
     Email domain:     cam.ac.uk
     University of Cambridge Computing Service,
     Cambridge, England.
     Copyright (c) 1997-2012 University of Cambridge
     All rights reserved.
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     PCRE JUST-IN-TIME COMPILATION SUPPORT
     -------------------------------------
     Written by:       Zoltan Herczeg
     Email local part: hzmester
     Emain domain:     freemail.hu
     Copyright(c) 2010-2012 Zoltan Herczeg
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     STACK-LESS JUST-IN-TIME COMPILER
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     Written by:       Zoltan Herczeg
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     Copyright(c) 2009-2012 Zoltan Herczeg
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     THE C++ WRAPPER FUNCTIONS
     -------------------------
     Contributed by:   Google Inc.
     Copyright (c) 2007-2012, Google Inc.
     All rights reserved.
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     THE "BSD" LICENCE
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     Redistribution and use in source and binary forms, with or without
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     derived from code written by Vasily Volkov and are subject
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     follows:
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     Copyright (c) 2007-2009, Regents of the University of California
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     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
         * Redistributions of source code must retain the above copyright
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         * Redistributions in binary form must reproduce the above
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         * Neither the name of the University of California, Berkeley nor
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     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     POSSIBILITY OF SUCH DAMAGE.
 .
   7. Some of the cuBLAS library routines were written by or
     derived from code written by Davide Barbieri and are
     subject to the Modified Berkeley Software Distribution
     License as follows:
 .
     Copyright (c) 2008-2009 Davide Barbieri @ University of Rome Tor Vergata.
 .
     All rights reserved.
 .
     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
         * Redistributions of source code must retain the above copyright
           notice, this list of conditions and the following disclaimer.
         * Redistributions in binary form must reproduce the above
           copyright notice, this list of conditions and the following
           disclaimer in the documentation and/or other materials provided
           with the distribution.
         * The name of the author may not be used to endorse or promote
           products derived from this software without specific prior
           written permission.
 .
     THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     POSSIBILITY OF SUCH DAMAGE.
 .
   8. Some of the cuBLAS library routines were derived from
     code developed by the University of Tennessee and are
     subject to the Modified Berkeley Software Distribution
     License as follows:
 .
     Copyright (c) 2010 The University of Tennessee.
 .
     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
         * Redistributions of source code must retain the above copyright
           notice, this list of conditions and the following disclaimer.
         * Redistributions in binary form must reproduce the above
           copyright notice, this list of conditions and the following
           disclaimer listed in this license in the documentation and/or
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         * Neither the name of the copyright holders nor the names of its
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     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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     OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 .
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     derived from code written by Jonathan Hogg and are subject
     to the Modified Berkeley Software Distribution License as
     follows:
 .
     Copyright (c) 2012, The Science and Technology Facilities Council (STFC).
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     Redistribution and use in source and binary forms, with or without
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     derived from code written by Ahmad M. Abdelfattah, David
     Keyes, and Hatem Ltaief, and are subject to the Apache
     License, Version 2.0, as follows:
 .
      -- (C) Copyright 2013 King Abdullah University of Science and Technology
       Authors:
       Ahmad Abdelfattah (ahmad.ahmad@kaust.edu.sa)
       David Keyes (david.keyes@kaust.edu.sa)
       Hatem Ltaief (hatem.ltaief@kaust.edu.sa)
 .
       Redistribution  and  use  in  source and binary forms, with or without
       modification,  are  permitted  provided  that the following conditions
       are met:
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       * Redistributions  of  source  code  must  retain  the above copyright
         notice,  this  list  of  conditions  and  the  following  disclaimer.
       * Redistributions  in  binary  form must reproduce the above copyright
         notice,  this list of conditions and the following disclaimer in the
         documentation  and/or other materials provided with the distribution.
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       ``AS IS''  AND  ANY  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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   11. Some of the cuSPARSE library routines were written by or
     derived from code written by Li-Wen Chang and are subject
     to the NCSA Open Source License as follows:
 .
     Copyright (c) 2012, University of Illinois.
 .
     All rights reserved.
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     Developed by: IMPACT Group, University of Illinois,
 http://impact.crhc.illinois.edu
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     Permission is hereby granted, free of charge, to any person obtaining
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     distribute, sublicense, and/or sell copies of the Software, and to
     permit persons to whom the Software is furnished to do so, subject to
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           notice, this list of conditions and the following disclaimer.
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           copyright notice, this list of conditions and the following
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   12. Some of the cuRAND library routines were written by or
     derived from code written by Mutsuo Saito and Makoto
     Matsumoto and are subject to the following license:
 .
     Copyright (c) 2009, 2010 Mutsuo Saito, Makoto Matsumoto and Hiroshima
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 .
     Copyright (c) 2011 Mutsuo Saito, Makoto Matsumoto, Hiroshima
     University and University of Tokyo.  All rights reserved.
 .
     Redistribution and use in source and binary forms, with or without
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         * Redistributions in binary form must reproduce the above
           copyright notice, this list of conditions and the following
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 .
   13. Some of the cuRAND library routines were derived from
     code developed by D. E. Shaw Research and are subject to
     the following license:
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     Copyright 2010-2011, D. E. Shaw Research.
 .
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     Redistribution and use in source and binary forms, with or without
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   14. Some of the Math library routines were written by or
     derived from code developed by Norbert Juffa and are
     subject to the following license:
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     Copyright (c) 2015-2017, Norbert Juffa
     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
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     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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   15. Licensee's use of the lz4 third party component is
     subject to the following terms and conditions:
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     Copyright (C) 2011-2013, Yann Collet.
     BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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     Redistribution and use in source and binary forms, with or without
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     notice, this list of conditions and the following disclaimer.
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     distribution.
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     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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   16. The NPP library uses code from the Boost Math Toolkit,
     and is subject to the following license:
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     Boost Software License - Version 1.0 - August 17th, 2003
     . . . .
 .
     Permission is hereby granted, free of charge, to any person or
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     The copyright notices in the Software and this entire statement,
     including the above license grant, this restriction and the following
     disclaimer, must be included in all copies of the Software, in whole
     or in part, and all derivative works of the Software, unless such
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   17. Portions of the Nsight Eclipse Edition is subject to the
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     The Eclipse Foundation makes available all content in this plug-in
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   18. Some of the cuBLAS library routines uses code from
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     License Text
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 -----------------

Files: */cuda_gdb/*
Copyright: 1984-2021, Free Software Foundation, Inc
           (C) 2007-2021 NVIDIA Corporation
License: GPL-3.0+
 This program is free software: you can redistribute it and/or modify
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 This package is distributed in the hope that it will be useful,
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 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 You should have received a copy of the GNU General Public License
 along with this program. If not, see <https://www.gnu.org/licenses/>.
 .
 On Debian systems, the complete text of the GNU General
 Public License version 3 can be found in "/usr/share/common-licenses/GPL-3".

Files: */nvidia_fs/*
Copyright:
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License: Expat
 Permission is hereby granted, free of charge, to any person obtaining a
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 to deal in the Software without restriction, including without limitation
 the rights to use, copy, modify, merge, publish, distribute, sublicense,
 and/or sell copies of the Software, and to permit persons to whom the
 Software is furnished to do so, subject to the following conditions:
 .
 The above copyright notice and this permission notice shall be included
 in all copies or substantial portions of the Software.
 .
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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Files: debian/*
Copyright:
 © 2008-2025 Andreas Beckmann <anbe@debian.org>
License: GPL-2+
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 This package is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
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 .
 On Debian systems, the complete text of the GNU General
 Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".

Files: debian/patches/*
Copyright: no copyright notice, see License field
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Files:
 openjdk-8-source-*/*
 openjdk-8-jre-amd64-*/*
 openjdk-8-jre-ppc64el-*/*
Copyright:
 Copyright © 1996-2007 Sun Microsystems, Inc.
 Copyright © 1994-2024 Oracle and/or its affiliates.
 and others
License: other-OpenJDK
  OpenJDK is licensed under the GPL v2 with exceptions,
  see `/usr/share/common-licenses/GPL-2'.
  The exceptions are:
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   - OPENJDK ASSEMBLY EXCEPTION
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Comment:
 The full openjdk-8 debian/copyright file can be found after unpacking the
 embedded openjdk-8 source package openjdk-8-source-*/*.dsc
